If you want to call it from actual code, just figure out WHERE in your code it needs called from (I recommend inserting pring "HEY" to test). A text box will appear where you can type Ruby code.
If using an event, go to the third page of event buttons (you know, three tabs full of labeled buttons.) and click on "Call Script". You can use events (common or not) as well as actual code to play the movie. Just up your resolution.Ĥ) Can I call this script from anywhere in my game?
It'll shoot INTO fullscreen mode, play the movie with flicker, and spit you back into windowed mode when the movie is over. Its popular and user-friendly interface has been carried over from RPG MAKER 2000, and its graphic capabilities, battle screen layout, and data packaging features are better than ever By popular demand, this latest installment also contains a brand-new Scripting. If this is the case, you're going to see some funky stuff. RPG Maker XP gives you the power to create your own original RPG on linux. You should know if this is the case, because the game window won't fully fit on your screen (games screen is 640x480, plus the border around the screen and the titlebar make it too big for that resolution). The biggest bug (and most easially avoidable) only applies if you are running windowed mode with 640x480 resolution. This has to do with the workaround I had to do in order to eliminate flicker in the movies. Yes, first off if you are playing in fullscreen mode the movie will actually pull you out of fullscreen before it plays, then return you to fullscreen mode after it completes. If you want something compatible with every windows computer, use Windows Media Player 9 (or 10 if that's out now). so if you want to use divx, just make sure you are using the newest codec. In the past the only video codec known NOT to work is an old Divx codec. You can use any codec you want with most formats, I use windows media player 9 encoding on my avis, making them just BARELY larger than wmvs, and it doesn't step on any EULA toes (WMV is the devil). If the movies are original though, just save them as avis. Just after that line = Dir.getwd()+"\\Movies\\"+movie+".avi" Go to the "main" section of code and find the line "$scene = Scene_Title.new". If you want to play multiple movies in a row (for example before the game starts, maybe a "developed by", "produced by", "intro movie" set or something. With this seemingly small change, you can now play movies inside battles, or anywhere else. This will retain the "scene" and the game will just return to the portion of code it left off at when the movie is done.
To call the script now (you may have just read it above too) just call "Scene_Movie("movie_name")" WITHOUT "$scene = " before it.
avi).Īll right, not much has changed here, but it's actually a pretty big deal, so I'm cropping out all that older stuff. Then call "Scene_Movie.new(filename)" where filename is your movies actual filename (minus the. To play a file, move the avi file into a "movies" subdirectory (yourgame\data, yourgame\graphics, yourgame\movies). $full = Win32API.new('user32','keybd_event','%w(l,l,l,l)','')Ĭopy this into a new section of your game. Movie.call("open alias FILE style 1073741824 parent " + = 640 Windows 7 Ultimate can switch easily btw 35 display languages.Def = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), = Dir.getwd()+"\\Movies\\"+movie+".avi"
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